Tuesday, June 03, 2008

PC Game Review James Patterson’s Women’s Murder Club: Death in Scarlet





James Patterson's Women's Murder ClubI’ve been a fan of James Patterson’s work since first reading Along Came a Spider. It was the first time I enjoyed something with a “spider” in it though it was figurative. Since then, I loved reading Alex Cross stories. Maybe I appreciated it more because the stories took place in Washington, DC — the only place I’ve lived outside of Texas.



I don’t read fiction much these days with my focus on reviewing and abstracting non-fiction books. But that didn’t stop me from checking out James Patterson’s Women’s Murder Club TV series. I liked it, but its network canceled the show. Gosh durnit.



Nice seeing Dallas resident, Angie Harmon on the show along with her cool buds including the one that looks like Oprah Winfrey. The platinum blond lawyer was a little much, but you adapt to her. Besides, they didn’t match the book’s characters, but the game does. From what I understand as I haven’t read these books, but they’re on my long list of fiction books to read if I ever make it to the list.



The show didn’t win raves, so I wasn’t optimistic about the computer game. Good thing my “judging the book by the cover” didn’t stop me as Women’s Murder Club: Death in Scarlet proved creativity is still possible in hidden object games. With hidden object games coming out daily — sometimes more than once a day — casual gamers wonder if any originality remains. “YES!” The evidence is in this game. I’ve seen all the TV episodes and the game doesn’t copy any of them or the books.



James Patterson's Women's Murder ClubOf course, the story starts with the discovery of a young woman’s body. After a little analysis, we learn someone poisoned her and branded her chest with Chinese letters. Detective Lindsay Boxer and her friends set off to search for the woman’s identity and her murderer. Forensic examiner Claire Washburn, newspaper reporter Cindy Thomas, and ADA Jill Bernhardt help Lindsay with her investigation. We not only do Lindsay’s job, but we also do Cindy’s and Claire’s job. Jill doesn’t appear much, but she’s around.



The game tells the story through short dialog — something that should be a standard in games. It can be hard to read a lot of dialog in one sitting especially on a screen. I think we absorb the story better in pieces. Occasionally, the game updates us on the story through well done comic strip style cartoons between scenes.



The “Skip” and continue buttons appear at the bottom of these scenes. However, these sometimes show on top of the dialog and you can’t read some of it. I moved the mouse all over the place trying to hide the controls to no avail. This problem occurs off and on throughout the game.



While finding hidden objects, some items go into your inventory for later use making a true connection between the found objects and the game’s storyline — something few hidden object games pull off. Sometimes you pick up a cotton swab for collecting evidence and parts of an object that you need to put together.



As a kid, I loved doing logic puzzles where you had to figure out the order based on the information given. A mini-game takes place in Claire’s lab where you first pick up all the supplies you need (bottles, Petri dish, eye dropper) and then sort the bottles based on their instructions.



After putting the chemicals in order, you use the dropper to describe the substance such as red foam, blue fizz, and purple none. Kind of boring after the first couple of times. But it involves you in the investigation making you feel a part of the action. The computer processes and reports the results of the evidence. I don’t know a better way of doing that. At least, it’s better than playing Memory!



Another mini-game involves sorting microfiche covers so you can look up articles in the newspaper archives. Sort the covers by color and a common theme. Once you finish, you’ll pull out one of the microfiches, do a search using keywords (which you must figure out — another cool feature), and read the article for more inside information on the story.



Though you return to some scenes a few times, it never feels like you’re looking for the same stuff again (except in the lab, but it’s justified). The objects — even the small ones — almost always pick up without a problem (some hidden objects make it hard to pick up the right items). Some hidden object games don’t do a good job of describing or naming more obscure items — not an issue here.



James Patterson's Women's Murder ClubWomen’s Murder Club: Death in Scarlet does a beautiful job of integrating hidden objects, sound, art, mystery, and detective work. I believe it deserves recognition as one of the best hidden object games.



It won’t surprise me to see another one come out considering all the Agatha Christie and Sherlock Holmes games that keep popping out. Women’s Murder Club: Death in Scarlet surpasses those in all-around production values. An almost perfect game.






1:00 PM

0 comments: