Tuesday, October 28, 2008

PC Game Review: Daycare Nightmare: Mini-Monsters





Daycare Nightmare Mini-MonstersDaycare Nightmare: Mini-Monsters puts me in Halloween spirit in an instant — not the candy corn or my son’s carved pumpkin. This time management sequel to Daycare Nightmare surpasses its original, but doesn’t take the game to the next level.



Molly returns as the manager of the monstrous daycare where she cares for mini-monsters of every kind. Monster families know and trust her now after their experience with her in the original game. However, the monster families still don’t trust humans especially with the Bureau of Out of Ordinary Operation (B.O.O.O.) agents on their tails.



Monsters now have the ability to wear human disguises to help them blend better with the human occupied suburbs. Not only does Molly need to deal with the B.O.O.O., but also Tut and an informant known as Deep Change. These three enemies force her to move to several locales while Tut hampers Molly’s efforts to build the daycare center.



She takes care of four new monster babies including witches, werewolves, monkeys and mummies. She also takes on human agent babies whose parents obviously work B.O.O.O. agents.



Molly works as hard like any other daycare worker, but has to deal with a consequence few do. These monsters come with the ability to mess things up big time if she doesn’t keep them happy.



Daycare Nightmare Mini-MonstersAgent babies drive down the happiness meter, witches move babies to new locations, werewolves scare babies that they change their current needs to confuse Molly, and monkeys turn her into a dizzy person as they shake the room. The mummies are the worst as they put a curse on her to make it impossible for her to pick up any babies.



This means players need to decide which monster to help first when the babies need something at the same time. Which is worse? The mummy’s curse or the witch’s transporting babies?



Molly can upgrade furniture from Melinda’s store, but it hardly feels worth it. It takes a lot of money to upgrade and I lost my upgrades a couple of times. Not sure why.



Daycare Nightmare: Mini-Monsters doesn’t add much as a sequel. In fact, it would’ve been better if this game came out as the original. It brings new babies and easier control of Molly, although it still has a few control quirks as I find myself holding the same baby or no baby at times when I think I switched them. At least, chaining works better than the original.



The difficulty level works great. It adapts to my play and slowly grows more difficult. By the last daycare center, I’m frenzied. Most time management games reach a frenzied pace too soon, but not Daycare Nightmare: Mini-Monsters— it’s its one perfect feature.



The game’s promotional materials indicate it comes with two modes, but I can’t find the endless mode known as One Hectic Day.



Daycare Nightmare Mini-MonstersThe game is too easy as I never lose a level, but it could make a great game for families with younger kids. If you didn’t play the original, try this one instead. If you have played the original, then don’t expect much — just more of the same. It may not be worth paying full price for another similar game with only new monsters. Daycare Nightmare: Mini-Monsters should’ve been a free upgrade for owners of the original.






2:00 PM

0 comments: