Sunday, November 09, 2008

PC Game Review: Mushroom Age





Mushroom AgeMushroom Age sounds like a quirky name for a game, doesn’t it? What images does it conjure for you? None of the thoughts I had about the game based on its title and logo accurately represent the hidden object game’s story. About the only thing you might figure out from the title it’s an eccentric story. Don’t judge the game by its name — in this case.



The first thing we see is Albert Einstein, but not quite. His name is Einbock and he hates it when folks confuse him with the genius behind the theory of relativity. Vera — us players — wants to find her fianc?? Tom as she hasn’t heard from him.



Thanks to Einbock’s not cooperating, she snoops around to finds Tom’s cell phone and starts messing with it. Minutes later, she lands 1000 years into the future. Her travels won’t stop there as eventually she reaches Jurassic Period and Stone Age as well as meets Socrates and Nostradamus.



The cell phone has a feature that can’t be had on any of today’s cell phone: time travel. Vera’s lands in a graveyard in 3008 where she meets a funky robot with a laugh that cracks me up. The poor guy — though 1000 years into the future — malfunctions and Vera must reboot him on occasion by playing a “Wheel of Fortune” / Hangman game to figure out the password.



Vera has to do more than try to find Tom after discovering a dangerous plan. Dialogue shows up as both text and audio saying what the text shows. Though my hearing is far from perfect, I find the voices annoying. The voices sound like a parent talking to a young child. Clarity is important, but audio can sound clear without talking down as it does in Mushroom Age.



Mushroom AgeWhat amazes about Mushroom Age is that it lasts a long time (23 chapters) for a game of its kind, which blends hidden objects and doing things to make something happen. It resembles games like Azada and Dream Chronicles. The game not only expects you to find needed items (and all items have a purpose), but to use them together such as starting a fire or unlocking a gate.



Although you return to some scenes, it doesn’t mean doing the same thing as before or finding the same objects. Besides, every visit to a scene has a reason not just to save development time. The only thing that repeats are several mini-games, but they become more difficult with each play.



The end of a chapter shows how much of the game you’ve completed to that point. However, a couple of chapters make the number go down instead of up — obviously a bug.



The hint system lets you ask for a hint anytime as long as the hint meter is full. If you’ve found all the objects in one room and request a hint, it becomes a wasted hint because it tells you to go in another room and nothing else. This becomes a problem when playing some confusing mini-games.



Despite the sharp-looking graphics, the character movements aren’t as sharp. They resemble characters glued to Popsicle sicks — they’re frozen and their whole being moves as a stiff entity.



Mushroom AgeSeasoned hidden object and puzzle gamers will recognize many of the genre’s features in Mushroom Age. Yet, the game comes together as an original. The game’s title reflects a piece of the story that comes later, but it could’ve had a better name. Nonetheless, casual game players — no matter the experience or whether they have green thumbs — will likely to find Mushroom Age fascinating and funny.






5:00 AM

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