Friday, December 26, 2008

PC Game Review: Build-a-lot 3: Passport to Europe





I raved about Build-a-lot 2: Town of the Year. When the Build-a-lot 3: Passport to Europe started showing up, it both thrilled and worried me. It’s a marvelous game, but how could it be better than the previous? HipSoft succeeds to take the game to another level. I can’t wait to see how the company manages to make #4 better — if that in the works.



We get to go to Europe and work in its beautiful countries including England, France, Germany, Italy, and Spain. While I love the varied locations, I would like to see more of the culture and architecture appear in the locations next time.



It has the distinction of being the most difficult Build-a-lot game of all. I have to replay a few levels especially one many times before I can finally conquer all the goals before time runs out.



The game comes with new features of including services buildings. These being fire department, police department, post office, and hospital. House catch on fire, people get hurt, and robbers break into homes. When you don’t have these services, you have to click the houses as soon as you can to prevent the crisis from getting out of hand.



Landmark buildings also enter the landscape in the form of clock towers, hedge mazes and two others. Landmarks not only add character to your neighborhood, but also up the appeal. With workshops and sawmills, and banks affecting the appeal of houses, the landmarks help make up for that.



When I read all the details of the new features, I freak. The details sound overwhelming, so I fear the game’s interface will finally become cluttered. Miraculously, the information / data screens stay clean despite all the things we need to track. We track workers, materials, goals, rent, and more.



Also new in this edition is the weather factor. When it’s freezing or wet, we all slow down, right? OK, those of us not born and bred in ice cold weather or wanna be mermaids. When bad weather hits, the workers slow down.



We also see run down homes. You can either upgrade them or smash ‘em to make room for something bigger ‘n better. It also gives us an opportunity to buy homes for less money.



The levels vary greatly to prevent boredom. One level may focus on money while another requires increasing the appeal big time. Rarely, does a level provide just one goal.



Build-a-lot 2: Town of the Year could easily fall into the trap of your applying the same strategy to all levels. That won’t work in Build-a-lot 3. You must change your strategies to get through the game.



One thing that amazes me is casual mode. This would be the “endless” mode for the typical game with two modes: story and endless. Campaign mode is the main one. Casual mode has no clock requirements, but it’ll motivate you to better your scores time-wise. I never like endless mode, but find this one actually enjoyable. This extends the game play beyond story mode.



What can I say? I’m impressed with Hipsoft’s ability to retain the things that make Build-a-lot so addicting while adding new features that fit without weighing us down. {Hearty applause}



Download it from your favorite site:




  • Big Fish Games


  • Playfirst


  • Reflexive Powered by Game Center Solution






9:00 PM

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