Tuesday, February 24, 2009

PC Game Review: Mystery Case Files: Return to Ravenhearst





Talk about cheering up a gal who couldn’t do much while recovering from hand surgery! I had no idea another Mystery Case Files (MCF) game was coming out. It doesn’t feel so long ago since we had the pleasure of seeing Mystery Case Files: Madame Fate. Then I discover it’s a follow up to Mystery Case Files: Ravenhearst. I had mixed feelings because the original’s ending disappointed me. However, the game had a strong story and intriguing puzzles.



Wow! MCF: Return to Ravenhearst surpassed all expectations and blew away all previous Mystery Case File games. I believe that this one truly takes the Mystery Case Files franchise and hidden object to a full-fledged adventure where hidden objects take a back seat rather than rule the game.



Most hidden object games give you two or three scenes you can roam, one at a time, from a map. This one reminds me of the first adventure games from Sierra that I played on my Apple ][+ as a kid. Of course, the overall production transcends those old adventures.



Navigate around MCF: Return to Ravenhearst by clicking the sides of the screen when you see an arrow pointing indicating you can go in that direction. As you move your mouse around the screen, the cursor turns into a magnifying glass or a white sparkle showing there’s more to that item.



The casebook plays a big role as who can remember everything s/he reads (aside from those with photographic memory). You could write it down, but you may not remember or realize the significance of a note that appears in the casebook.



Other games with a similar casebook just rehash the story. This one provides useful details. Review the casebook as it contains clues and information that will come to play later.



Good news — if you haven’t played any of the Mystery Case Files, it won’t affect playing this one. There’s little reference to the previous games.



The game picks up from the previous after the release of Emma Ravenhearst’s soul. But Charles Dalimar — the villain of both stories — continues to torture other souls. He was also responsible for the strange goings-on at the carnival in MCF: Madame Fate. We must help free the tortured souls so they may rest in peace.



We’re seeing an influx of adventure games (yeah!), but some come too easy. Not MCF: Return to Ravenhearst. I got stuck in a few places and had to walk all over the house a few times before I figured them out. Gamers who feel games are too easy shouldn’t find that a problem here. The nice thing about getting stuck is that you don’t have to figure it out right then to move forward.



Big Fish Games, publisher of the series, has also released a separate sound track. Why? The music was annoying that I turned off the sound early on.



Some objects are nearly impossible to find. One was hidden behind a toy in a glass case. Even with the hint, I couldn’t see it. There’s no limit on the hints, but you do have to wait for the meter to refill after use.



Another negative was the game’s snarky comments when you make a useless move. I’d think, “Gee, thanks for the insult.”



Nonetheless, these little peeves hardly interfere with the experience of playing the almost perfect game.



I thought the hype surrounding MCF: Madame Fatewas overdone, but not for MCF: Return to Ravenhearst. It never let me down. The game also relies on some video and they fit beautifully with the story and scenes. I generally don’t like videos because they lack captions, but that’s not an issue here as they come with subtitles. Yeah!



What will MCF bring next? When? I hope it continues to build upon the superb MCF: Return to Ravenhearst.






9:00 AM

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