Sunday, May 17, 2009

PG Game Review: Dinertown Tycoon





Dinertown TycoonAdding “Tycoon” to the Dinertown Tycoon name is a smart move. This way people don’t confuse this game with Diner Dash even though Flo appears in it. Plus, many gamers know what it means to be a tycoon game. A tycoon game involves running a business, making decisions and running the day to see how your decisions make out.



I loved Fairy Godmother Tycoon (FGT). If you don’t like FGT or tycoon games, this isn’t for you. Dash fans will recognize many of the 25 customers from the various Diner Dash and Wedding Dash games. This one doesn’t quiet measure up to FGT, but provides enough entertainment for a rainy day afternoon, or in my case, fighting a cold.



In this one, Flo goes up against Grub Burger, which has a secret sauce containing the mysterious Ingredient X (I think it’s the same ingredient that makes a lot of us Sonic drink fans keep coming back. Except Sonic is a good company. Grub ain’t.). Flo manages the menu with 90 dishes available for the buying, stocks up ingredients, set prices and buy new signs to attract the public.



Flo manages various types of restaurants as she makes way through five neighborhoods in an effort to run Grub Burgers out of town. The game leaves room for mistakes as I am guilty of a few. For instance, I accidentally click to buy a new dish, when I meant to close the window. I wish Dinertown Tycoon had an undo feature.



Like most tycoon games, you need to strategize before starting a new day. Where do you spend the money? Ingredients? Advertising? Signs? You also get a newspaper so you can see what’s hot as you prepare for another day. The newspaper has one hot ingredient and a Daily Chef Challenge. Beating the challenge will help you drive down Grub Burger’s takeover. More on that in a moment.



Dinertown TycoonStart the day and watch the people eat at the restaurants. Sometimes you’ll notice a bubble over their heads with their thoughts. They could be unhappy with the prices, a satisfied Grub customer, a happy Flo customer (hearts) or coming to your restaurant because of an ad. You’ll be able to identify what kind of ad influenced them to come so you can figure out if you put it in the best place or not.



Some customers come out of your restaurant with a coin over their heads. Click to receive the tip. It’s a clever idea to encourage interaction with the stimulation, which is usually hands-off. However, clicking the coin products a fountain of coins and blocks your view as others may have coins.



Customers also disappear behind some of the game’s features or the restaurant is near the edge, making it harder to see the customers. On top of it, you’re looking for Flo. If you find and click her, she’ll send people your way. It’s a frenzy trying to watch for coins and Flo especially if you own more than one restaurant.



At the end of the day, you’ll see the totals for each customer. The goal is to sell 50 or 100 dishes (depends on the neighborhood) to each customer to complete the neighborhood and push out Grub Burgers. If Grub sells too much Ingredient X (there’s a test tube with green goo to measure its progress), you’re out of business. If you meet the Daily Chef Challenge, you’ll lower the Ingredient X meter.



You can also conduct market research to get to know a customers’ likes. These consist of three ingredients. When you offer a dish with at least one of those, you’ll improve your chances of meeting your 50 to 100 customer goal for that customer type. Oh, and it costs money to do the research. So it’s a balancing act of buying the right amount of ingredients, new menu items, ads and all that.



One thing I don’t realize for more than half the game is the Daily Chef Challenge telling me to sell 12 sale dishes or 12 premium dishes. Whenever I fiddle with the price, nothing happens until one time I decide to go way low and discover the price name changes from “regular” to “sale.” Go high enough and it turns into “premium.”



Also, I wish the game would let me know how close I come to meeting the Daily Chef Challenge. I sold at least 12 premium-priced dishes, but I didn’t win it. Why? It needs to clarify these things.



Dinertown TycoonIt only takes an afternoon to get through all five neighborhoods even with my losing one neighborhood. The ending also disappoints. At least, the game lets you replay the neighborhood in hopes of making every dish to earn the associated trophy. Considering there are many routes you can take in your decision-making, it’s a challenge to play the game twice, thrice or many times as you try different approaches.



Although not tops, Dinertown Tycoon is a fine tycoon game.






8:00 AM

0 comments: